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// Skill profile

UI Polish Pass

name: ui-polish-pass

by aa-on-ai · published 2026-04-01

图像生成
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Last updated
2026-04
// Install command
$ claw add gh:aa-on-ai/aa-on-ai-ui-polish-pass
View on GitHub
// Full documentation

---

name: ui-polish-pass

description: >

Core pack — always active as final step. Visual polish pass for spacing, hierarchy,

alignment, and cleanup. Runs after design-review and ux-baseline-check as the last

quality step before presenting work.

---

# UI Polish Pass

Core Pack — Always Active

This is a core skill. Use as the final step after design-review and ux-baseline-check on all visual work.

The screen works. Now make it feel right. This is the difference between functional and professional.

Core Lens

  • Distill before decorating.
  • Strip the screen to its essential structure, then add back only what earns its place.
  • If a polish pass needs more color, more cards, and more chrome, it is probably not a polish pass.
  • Use `/bolder` and `/quieter` as directional moves:
  • - `/bolder` = increase contrast, hierarchy, or confidence without adding clutter

    - `/quieter` = remove noise, reduce emphasis, let the right thing lead

    The Pass (run sequentially)

    Pass 1: Spacing & Breathing Room

  • [ ] Section spacing — major sections have clear visual separation (32-48px minimum between groups)
  • [ ] Element spacing — consistent gaps within groups (use the project's spacing scale, usually 4/8/12/16/24)
  • [ ] Edge padding — content doesn't touch container edges. Minimum 16px padding, 24-32px preferred
  • [ ] The squint test — do clear groups emerge, or is it one undifferentiated blob?
  • [ ] Remove, don't add — if two elements feel crowded, try removing one before adding more UI
  • Pass 2: Typography Hierarchy

  • [ ] One clear headline — the page has exactly one thing that reads as the primary heading
  • [ ] Three levels max — heading, subheading, body. If you need more, the IA is probably wrong
  • [ ] Weight before size — try bold before bigger. Try softer opacity before smaller
  • [ ] No orphan labels — labels without content, headers without their section
  • [ ] Consistent text styles — same content type uses the same style everywhere
  • Pass 3: Alignment & Grid

  • [ ] Left-align by default — center alignment is for special moments, not routine content
  • [ ] Consistent gutters — columns have the same gap throughout
  • [ ] Baseline alignment — text in adjacent columns sits cleanly together
  • [ ] No rogue pixels — near-miss alignment reads cheap fast
  • [ ] Max content width — prose doesn't exceed 65-75 characters per line
  • Pass 4: Color & Contrast

  • [ ] Restrained palette — use project colors only, don't improvise new ones
  • [ ] Tinted neutrals — prefer slightly warm/cool neutrals over pure gray
  • [ ] Hierarchy through opacity — secondary text at 60-70%, tertiary at 40-50% when appropriate
  • [ ] No decoration color — color means action, status, selection, or rare emphasis
  • [ ] Dark/light mode — if the project supports both, check both
  • Pass 5: Interactive Feel

  • [ ] Hover states exist — every clickable element acknowledges intent
  • [ ] Transitions are smooth — 150-200ms for micro-interactions, ~300ms for layout changes
  • [ ] Easing is refined — no bounce, no elastic, no novelty curves
  • [ ] Cursor changes — pointer on clickable, not-allowed on disabled, grab on draggable
  • [ ] Focus visible — tab through the page, always know where you are
  • [ ] No dead zones — click targets are generous, not tiny islands of text
  • Pass 6: Micro-Details

  • [ ] **Tabular numbers** — any dynamically updating number uses `font-variant-numeric: tabular-nums` to prevent layout shift (counters, prices, stats, timers)
  • [ ] **Text wrapping** — headings use `text-wrap: balance`, body text uses `text-wrap: pretty` to avoid orphans
  • [ ] **Font smoothing** — root layout has `-webkit-font-smoothing: antialiased` for crisper text on macOS
  • [ ] **Concentric border radius** — nested rounded elements have outer radius = inner radius + padding (see alignment.md)
  • [ ] **Image outlines** — images on light backgrounds get a subtle `outline: 1px solid rgba(0,0,0,0.06)` for consistent depth
  • [ ] **Icon animations** — icons that change state (open/close, play/pause) cross-fade with opacity + scale, not hard swap
  • [ ] **Scale on press** — buttons use `scale(0.97)` on active state for tactile feedback, 100ms transition
  • [ ] **No `transition: all`** — always specify exact properties (`transition-property: transform, opacity`)
  • Pass 7: Final Proof

  • [ ] Screenshot at 1x — does it still look professional at actual pixels?
  • [ ] Compare to reference — side by side, honestly
  • [ ] The 3-second test — can someone tell what the screen is for quickly?
  • [ ] Would Linear or Vercel ship this?
  • [ ] Final distill pass — what can you remove and make better at the same time?
  • When NOT to Polish

  • Prototypes Aaron hasn't aligned on yet
  • Throwaway experiments or spikes
  • Internal tools where speed matters more than beauty
  • Polish comes after structure is approved. Never polish a bad foundation.

    Speed Tips

  • Fix spacing first — it solves half the problem
  • Use the browser inspector grid overlay to check alignment
  • Compare at actual viewport width, not narrow devtools panels
  • If you're spending more than 15 minutes on polish, something structural is probably wrong
  • If the UI feels weak, choose a direction: `/bolder` or `/quieter`, then commit
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