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// Skill profile

gotchi-3d-custom-render

name: gotchi-3d-custom-render

by aaigotchi · published 2026-04-01

图像生成社交媒体
Total installs
0
Stars
★ 0
Last updated
2026-04
// Install command
$ claw add gh:aaigotchi/aaigotchi-gotchi-3d-custom-render
View on GitHub
// Full documentation

---

name: gotchi-3d-custom-render

description: Render custom Aavegotchi 3D images from arbitrary trait and wearable combinations. Use when the user describes a synthetic or hypothetical gotchi look in plain language, asks for an outfit preview, headshot, or full-body image, and is not asking for an existing onchain token by tokenId or inventory URL.

---

# gotchi-3d-custom-render

Use this skill when the user wants a custom 3D gotchi render from selected traits, wearable IDs, wearable names, or a named preset.

Plain-language requests should also route here, for example:

  • "render an ETH gotchi with common eyes, aagent hat, shades, shirt, headset, and pistol"
  • "show me a custom gotchi portrait on a cream background"
  • "make a gotchi outfit preview with wizard hat and blue wand"
  • "give me a headshot of a hypothetical gotchi with shades and a fedora"
  • Do not wait for the user to explicitly say `gotchi-3d-custom-render`.

    What this skill does

  • writes a structured render request JSON
  • uses the hosted Aavegotchi renderer by default for official-style output
  • falls back to the local Unity batch worker when hosted assets are unavailable
  • returns:
  • - full-body PNG

    - headshot PNG

    - manifest JSON

  • supports friendlier presets, slot aliases, themed backgrounds, and render-mode selection
  • wearable flags accept either numeric IDs or quoted wearable names
  • supports plain-language outfit requests after routing picks this skill
  • Constraints

  • requires a local Unity editor installation
  • hosted mode matches the existing Aavegotchi renderer look much more closely, but may ignore custom local-only pose behavior
  • Unity fallback is still useful for hypothetical combinations or local debugging
  • hosted mode can run on non-Unity hosts as long as `node`, `jq`, and `python3` with Pillow are available
  • intended for local development first, then AAi/Telegram integration through hosted mode
  • Routing Notes

  • Prefer this skill when the user describes a look, outfit, traits, wearables, background, portrait, headshot, or hypothetical gotchi.
  • Prefer `aavegotchi-3d-renderer` instead when the user gives a tokenId or inventory URL for an existing gotchi.
  • If the user gives both a tokenId and custom outfit instructions, clarify whether they want the real token render or a hypothetical custom loadout.
  • Entry points

  • main wrapper: `scripts/render-custom-gotchi.sh`
  • preset gallery helper: `scripts/render-preset-gallery.sh`
  • direct Unity runner: `scripts/run-unity-render.sh`
  • Unity project: `unity/GotchiCustomRenderer`
  • Quick usage

    From the skill root:

    bash scripts/render-custom-gotchi.sh \
      --preset aagent-eth

    Default mode is `hosted`. Use `--render-mode auto` if you specifically want hosted-first with Unity fallback, or `--render-mode unity` for local-only rendering.

    Outputs land in:

  • `Renders/<slug>-full.png`
  • `Renders/<slug>-headshot.png`
  • `Renders/<slug>-manifest.json`
  • Input contract

    Supported flags:

  • `--preset`
  • `--slug`
  • `--haunt-id`
  • `--collateral`
  • `--eye-shape`
  • `--eye-color`
  • `--skin-id`
  • `--background`
  • `--pose`
  • `--body`
  • `--face`
  • `--eyes`
  • `--head`
  • `--pet`
  • `--hand-left`
  • `--hand-right`
  • `--left-hand`
  • `--right-hand`
  • `--slot`
  • `--wearables`
  • `--print-presets`
  • `--write-only`
  • `--render-mode`
  • `--hosted-only`
  • `--unity-only`
  • `--find-wearable`
  • Wearable flags can take either:

  • numeric IDs like `--head 59`
  • quoted names like `--head 'Aagent Fedora Hat'`
  • Friendly Examples

    bash scripts/render-custom-gotchi.sh --find-wearable aagent
    bash scripts/render-custom-gotchi.sh --preset portrait-eth
    bash scripts/render-custom-gotchi.sh --preset aagent-eth
    bash scripts/render-custom-gotchi.sh --preset aagent-eth --render-mode auto
    bash scripts/render-custom-gotchi.sh --body 'Aagent Shirt' --face 'Aagent Headset' --eyes 'Aagent Shades' --head 'Aagent Fedora Hat' --hand-right 'Aagent Pistol'
    bash scripts/render-custom-gotchi.sh --wearables 'head=56,hand-right=58' --bg gotchi-radio --pose hero
    bash scripts/render-custom-gotchi.sh --slot hat=56 --slot weapon=58 --background transparent
    bash scripts/render-preset-gallery.sh
    bash scripts/render-preset-gallery.sh --preset aagent-eth --preset portrait-eth --gallery-name quicklook
    bash scripts/render-preset-gallery.sh --preset aagent-eth --preset portrait-eth --gallery-name quicklook --skip-failures
    bash scripts/render-preset-gallery.sh --preset aagent-eth --gallery-name quicklook --open

    Natural-language request examples this skill should handle:

  • "render a custom ETH gotchi with common eyes and an aagent pistol"
  • "show me a gotchi with aagent hat, shades, shirt, and headset"
  • "make a portrait gotchi on a studio cream background"
  • "preview this outfit on an ETH gotchi with common eyes"
  • If you need to inspect the request shape or adjust it manually, read `references/request-schema.md`.

    If you need the preset list or alias vocabulary, read `references/presets.md`.

    When to read extra files

  • read `references/request-schema.md` when you need the exact JSON payload layout
  • read `references/presets.md` when you need preset names, background aliases, or friendlier slot names
  • read `references/wearables.tsv` when you need the built-in wearable name catalog used on non-Unity hosts
  • read `unity/GotchiCustomRenderer/Assets/Editor/GotchiCustomRenderCLI.cs` only when changing the Unity render behavior
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