Reward — Reward System Design Reference
name: "reward"
by bytesagain3 · published 2026-04-01
$ claw add gh:bytesagain3/bytesagain3-reward---
name: "reward"
version: "1.0.0"
description: "Reward system design reference — behavioral reinforcement, loyalty programs, gamification, incentive structures. Use when designing reward programs, loyalty systems, or behavioral incentive mechanisms."
author: "BytesAgain"
homepage: "https://bytesagain.com"
source: "https://github.com/bytesagain/ai-skills"
tags: [reward, incentive, loyalty, gamification, behavioral-design, motivation, reinforcement]
category: "life"
---
# Reward — Reward System Design Reference
Quick-reference skill for designing effective reward systems, loyalty programs, and behavioral incentives.
When to Use
Commands
`intro`
scripts/script.sh introReward system fundamentals — behavioral science, reinforcement theory, types of rewards.
`schedules`
scripts/script.sh schedulesReinforcement schedules — fixed/variable ratio and interval, optimal engagement patterns.
`loyalty`
scripts/script.sh loyaltyLoyalty program design — points, tiers, coalition models, ROI metrics.
`gamification`
scripts/script.sh gamificationGamification mechanics — badges, leaderboards, progress bars, streaks, challenges.
`intrinsic`
scripts/script.sh intrinsicIntrinsic rewards — autonomy, mastery, purpose, flow states, meaningful work.
`pitfalls`
scripts/script.sh pitfallsCommon reward design mistakes and unintended consequences.
`workplace`
scripts/script.sh workplaceWorkplace incentives — recognition programs, bonus structures, team rewards.
`metrics`
scripts/script.sh metricsMeasuring reward effectiveness — engagement, retention, satisfaction, ROI.
`help`
scripts/script.sh help`version`
scripts/script.sh version---
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