Skill Engineer
name: skill-engineer
by chunhualiao · published 2026-03-22
$ claw add gh:chunhualiao/chunhualiao-skill-engineer---
name: skill-engineer
description: Design, test, review, and maintain agent skills for OpenClaw systems using multi-agent iterative refinement. Orchestrates Designer, Reviewer, and Tester subagents for quality-gated skill development. Use when user asks to "design skill", "review skill", "test skill", "audit skills", "refactor skill", or mentions "agent kit quality".
metadata:
author: skill-engineer
version: 3.6.0
owner: main agent (or any agent in the kit requiring skill development capability)
based_on: Anthropic Complete Guide to Building Skills for Claude (2026-01), Anthropic Improving skill-creator (2026-03-03)
---
# Skill Engineer
Own the full lifecycle of agent skills in your OpenClaw agent kit. The entire multi-agent workflow depends on skill quality — a weak skill produces weak results across every run.
**Core principle:** Builders don't evaluate their own work. This skill enforces separation of concerns through a multi-agent architecture where design, review, and testing are performed by independent subagents.
Skill Taxonomy
> Source: Anthropic "Improving skill-creator" (2026-03-03)
Skills fall into two categories. This distinction drives design decisions, testing strategy, and lifecycle management.
Capability Uplift Skills
The model can't do it well alone — the skill injects techniques, patterns, or constraints that produce better output than prompting alone.
**Examples:** Document creation skills (PDF generation), complex formatting, specialized analysis pipelines.
**Testing focus:** Monitor whether the base model has caught up. If the base model passes your evals *without* the skill loaded, the skill's techniques have been incorporated into model default behavior. The skill isn't broken — it's no longer necessary.
**Lifecycle:** These skills may "retire" as models improve. Build evals that can detect when retirement is appropriate.
Encoded Preference Skills
The model can already do each step — the skill sequences operations according to your team's specific process.
**Examples:** NDA review against set criteria, weekly report generation from specific data sources, brand compliance checks.
**Testing focus:** Verify the skill faithfully reproduces your actual workflow, not the model's "free improvisation." Fidelity to process is the metric.
**Lifecycle:** These skills are durable — they encode organizational knowledge that doesn't change with model capability. They need maintenance when *processes* change, not when *models* change.
Design Implication
When the Designer begins work, classify the skill:
| Classification | Design priority | Test priority | Retirement risk |
|---------------|----------------|---------------|-----------------|
| Capability uplift | Technique precision | Base model comparison | High — monitor model progress |
| Encoded preference | Process fidelity | Workflow reproduction | Low — tied to org process |
Mandatory Dependencies
This skill **requires** the following to be installed and available:
| Dependency | Type | Purpose | Install from |
|------------|------|---------|-------------|
| `deepwiki` | Skill | Query OpenClaw source for current API behavior | `liaosvcaf/openclaw-skill-deepwiki` |
| Vector memory DB | OpenClaw feature | Semantic search across session history, notes, and memory files | Enable in `openclaw.json` (`memory.enabled: true`) |
**Before starting any skill design or update session, verify both are available:**
# Check deepwiki
ls ~/.openclaw/skills/deepwiki/deepwiki.sh || ls ~/.openclaw/workspace-*/skills/deepwiki/deepwiki.sh
# Check vector memory (should return results, not empty)
# Use the memory_search tool with a known topic from recent sessionsIf deepwiki is missing, install from `liaosvcaf/openclaw-skill-deepwiki`.
If vector memory returns no results on known topics, check that `memory.enabled` is true in `openclaw.json` and that indexing has run.
Why These Are Non-Negotiable
**DeepWiki:** OpenClaw APIs are version-specific. Without DeepWiki, skills are written against memory of past behavior — which drifts as OpenClaw updates. DeepWiki grounds skill content in actual source code. A skill engineer without DeepWiki is working blind.
**Vector memory DB:** Session history, Obsidian notes, and past decisions are indexed here. Without it, the agent falls back to manual file search — slower, less accurate, and misses cross-document connections. Critical context from past sessions (installation guides, design decisions, pitfalls) lives in this index.
Memory Search Protocol (MANDATORY)
Before searching files manually, always query the vector memory database first. It indexes session history, Obsidian notes, and memory files — and finds cross-document connections that manual search misses.
**When to query vector memory:**
**How to query correctly:**
memory_search("your query here", maxResults=5)**Critical rule: try multiple queries before giving up.**
If the first query returns empty, do NOT fall back to manual file search immediately. Try at least 3 different phrasings:
| First query fails | Try instead |
|-------------------|-------------|
| "Docker OpenClaw installation" | "dockerized openclaw Titan" |
| "dockerized openclaw Titan" | "openclaw isolation install guide" |
| Still empty | Then fall back to manual file search |
**Lesson learned (2026-03-03):** When asked to find Docker/OpenClaw installation notes, `memory_search` returned empty on the first query and the agent immediately switched to manual SQLite/file search. The correct approach was to try different query phrasings — the second attempt (`"dockerized OpenClaw installation Titan setup"`) returned 5 relevant results directly from indexed Obsidian notes. Manual file search is a last resort, not a first response.
---
DeepWiki Staleness Protocol (MANDATORY)
OpenClaw APIs, skill loading behavior, subagent mechanics, and frontmatter fields are **version-specific**. Information in this skill or any skill referencing OpenClaw internals may be outdated.
**ALWAYS query DeepWiki when:**
**How to check:**
# Check current OpenClaw version
openclaw --version
# Query DeepWiki for current behavior
~/.openclaw/skills/deepwiki/deepwiki.sh ask openclaw/openclaw "YOUR QUESTION"**Do NOT rely on memory or this skill's documented behavior without verifying** when the topic is OpenClaw internals. DeepWiki is grounded in the actual source code. This skill's documentation is not.
**Verification checklist before shipping any skill that references OpenClaw internals:**
---
Scope & Boundaries
What This Skill Handles
What This Skill Does NOT Handle
Where This Skill Ends
This skill produces **validated skill artifacts** (SKILL.md, skill.yml, README.md, tests, scripts). Once artifacts pass quality gates, responsibility transfers to whatever system handles publishing and deployment.
Success Criteria
A skill development cycle is considered successful when:
1. **Quality gates passed** — Reviewer scores ≥28/33 (Deploy threshold)
2. **No blocking issues** — Tester reports no issues marked as "blocking"
3. **All artifacts generated** — SKILL.md, skill.yml, README.md, tests/, scripts/ (if needed), references/ (if needed)
4. **OPSEC clean** — No hardcoded secrets, paths, org names, or private URLs
5. **Scripts validated** — All deterministic validation scripts execute successfully on target platform(s)
6. **Trigger accuracy** — Tester reports ≥90% trigger accuracy (true positives + true negatives)
If any criterion fails, the skill returns to the Designer for revision.
Inputs
When invoking this skill, the orchestrator must gather:
| Input | Description | Required | Source |
|-------|-------------|----------|--------|
| **Problem description** | What capability or workflow needs to be enabled | Yes | User conversation |
| **Target audience** | Which agent(s) will use this skill | Yes | User or inferred |
| **Expected interactions** | With users, APIs, files, MCP servers, other skills | Yes | Requirements discussion |
| **Inputs/Outputs** | What data the skill receives and produces | Yes | Requirements discussion |
| **Constraints** | Performance limits, security requirements, dependencies | No | User or system |
| **Prior feedback** | Review or test reports from previous iterations | No | Previous Reviewer/Tester |
| **Existing artifacts** | If refactoring/maintaining an existing skill | No | File system |
**Example requirements gathering:**
User: "I need a skill for analyzing competitor websites"
Orchestrator gathers:
- Problem: Automate competitor analysis with structured output
- Audience: research-agent
- Interactions: web_fetch, browser tool, writes markdown reports
- Inputs: competitor URLs, analysis criteria
- Outputs: comparison table, insights markdown
- Constraints: must complete in <60s per siteThese inputs are then passed to the Designer to begin the design process.
---
Architecture Overview
The skill-engineer uses a three-role iterative architecture. The orchestrator spawns subagents for each role and never does creative or evaluation work directly.
Pattern Selection (IMPORTANT)
Two architecture modes are available. Choose based on complexity:
**Mode A: Director-Controlled (simple/short skill work)**
Use when: ≤2 phases, <10 minutes total, user interaction needed between phases (e.g., quick fixes, single-skill reviews).
Director/Orchestrator (main agent, depth 0)
├─ Spawn ──→ Designer (depth 1)
├─ Spawn ──→ Reviewer (depth 1)
└─ Spawn ──→ Tester (depth 1)Risk: announce-to-action gap — if user sends a message while waiting for a subagent, the main agent may handle that instead of chaining the next phase. Mitigate with cron safety net (see below).
**Mode B: Orchestrator Subagent Pattern (complex/long skill work)**
Use when: 3+ phases, >10 minutes, pipeline must not stall, parallel workers needed.
Director (user-facing, depth 0)
└── Orchestrator (pipeline owner, depth 1)
├─ Spawn ──→ Designer (depth 2)
├─ Spawn ──→ Reviewer (depth 2)
└─ Spawn ──→ Tester (depth 2)The Director spawns a single Orchestrator subagent with the full task description. The Orchestrator owns the entire Design→Review→Test loop without yielding control between phases. User messages go to the Director; the pipeline runs uninterrupted.
**Required config for Mode B:**
{
"agents": { "defaults": { "subagents": { "maxSpawnDepth": 2 } } }
}**Why Mode B is superior for complex work:**
Reference: `orchestrator-subagent-pattern-2026-02-28.md` (Obsidian notes) — documented after a real 70-minute pipeline stall incident.
Mode A Safety Net (cron)
When using Mode A, set a cron safety net after each spawn to catch announce-to-action failures:
"Check if [designer/reviewer/tester] subagent has completed. If so and next phase not started, resume pipeline."
(fires 15 min after spawn)Iteration Loop
Designer → Reviewer ──pass──→ Tester ──pass──→ Ship
│ │
fail fail
│ │
▼ ▼
Designer revises Designer revises
│ │
▼ ▼
Reviewer Reviewer + Tester
│
(max 3 iterations, then fail)**Exit conditions:**
Iteration Failure Path
After 3 failed iterations, the orchestrator must:
1. **Stop iteration** — do not continue trying
2. **Report failure to user** with:
- Summary: "Skill development failed after 3 iterations"
- All 3 iteration reports (Reviewer + Tester feedback)
- Final quality score
- List of unresolved blocking issues
3. **Present options to user:**
- Provide more context or clarify requirements (restart with better inputs)
- Simplify scope (reduce skill complexity and retry)
- Abandon this skill (requirements may be infeasible)
4. **Do NOT silently fail** — always report to user and await decision
**Never:** Continue past 3 iterations or ship a skill that hasn't passed quality gates.
Subagent Spawning Mechanism
> **Version note:** Verified against OpenClaw v2026.2.26. API may change.
In OpenClaw, subagents are spawned using the `sessions_spawn` tool (not a CLI command). Subagents run in isolated sessions, announce results back to the requester's channel when complete, and are auto-archived after 60 minutes by default.
**Key constraints on subagents:**
---
Director vs. Orchestrator Roles
This is the most important architectural decision. Understand it before proceeding.
The Problem with Naive Single-Agent Control
The natural instinct is to have the main agent (you) directly manage the Design→Review→Test loop:
Main agent
├── spawns Designer → waits for announce → spawns Reviewer → waits → spawns Tester**This breaks in three ways:**
1. **Announce-to-action gap:** When a subagent finishes, OpenClaw sends a completion announce that triggers a new LLM turn. The LLM *may* report results to the user and stop — treating the announce as informational rather than a pipeline trigger. There is no mechanism that forces the next action.
2. **Context loss:** Each new turn is a fresh LLM call. Between subagent completion and the next turn, there is no persistent state machine tracking "we're in iteration 2, reviewer passed, now run Tester." The agent must re-derive this from files every time — fragile over 3+ iterations.
3. **User message interruption:** If the user sends a message while the pipeline is between phases, the main agent handles that message instead of continuing. The pipeline stalls silently until the user notices.
**Real incident:** A book-writer pipeline stalled for 70 minutes because a research subagent completed and announced back, but the Director reported results to the user and stopped — never spawning the writing phase. (2026-02-28)
The Solution: One Level of Indirection
Add an intermediate Orchestrator subagent that owns the pipeline. The main agent becomes the Director — it talks to the user. The Orchestrator does the pipeline work. They don't share context.
Director (main agent, depth 0) ←→ User
│
└── Orchestrator (subagent, depth 1) — owns Design→Review→Test loop
├── Designer (depth 2)
├── Reviewer (depth 2)
└── Tester (depth 2)**Why this works:**
**Required config (add to `openclaw.json` before using this pattern):**
{
"agents": { "defaults": { "subagents": { "maxSpawnDepth": 2 } } }
}When to Use Each Mode
| Situation | Use | Why |
|-----------|-----|-----|
| Quick fix, single skill review, <10 min | Director-only (depth 1 subagents) | Simpler, fewer spawns |
| Full design cycle (Design+Review+Test) | Director + Orchestrator (depth 2) | Pipeline cannot afford to stall |
| Any pipeline with 3+ sequential phases | Director + Orchestrator (depth 2) | Announce-to-action gap becomes critical |
| maxSpawnDepth not set to 2 | Director-only with cron safety net | No choice — see fallback below |
Fallback: Director-Only with Cron Safety Net
If `maxSpawnDepth: 2` is not configured, use Director-only mode but add a cron safety net after each subagent spawn:
After spawning Designer, register a cron job:
"Check if Designer has completed (look for output at /path/to/skill/SKILL.md).
If completed and Reviewer not yet started, spawn Reviewer now."
(fires 15 minutes after spawn)This mitigates but does not eliminate the announce-to-action gap.
---
Director Responsibilities
The Director (main agent) talks to the user and kicks off the pipeline. It does NOT do design, review, or testing work.
1. **Gather requirements** from the user (problem, audience, inputs/outputs, interactions)
2. **Query DeepWiki** — if the skill touches any OpenClaw internals, query DeepWiki FIRST:
```bash
~/.openclaw/skills/deepwiki/deepwiki.sh ask openclaw/openclaw "RELEVANT QUESTION"
```
3. **Choose mode** — Director-only (simple) or Director+Orchestrator (full cycle)
4. **For Director+Orchestrator mode:** Spawn a single Orchestrator subagent with complete task description including: requirements, DeepWiki findings, artifact output path, quality rubric location, max iterations
5. **For Director-only mode:** Execute Orchestrator Responsibilities directly (see below)
6. **Relay final result** to user when pipeline completes
Orchestrator Responsibilities
The Orchestrator (depth-1 subagent in Mode B, or main agent in fallback mode) owns the Design→Review→Test loop. It does NOT write skill content or evaluate quality — it only coordinates.
1. **Query DeepWiki** for any OpenClaw-specific topics in the requirements (if Director hasn't already)
2. **Spawn Designer** with requirements, DeepWiki findings, and any prior feedback
```
sessions_spawn(
task="Act as Designer. Requirements: [...]. Write artifacts to /path/to/skill/",
label="skill-v1-designer",
runTimeoutSeconds=900
)
```
3. **Collect Designer output** — verify all required files exist at output path
4. **Spawn Reviewer** with artifacts and quality rubric
```
sessions_spawn(
task="Act as Reviewer. Evaluate skill at /path/to/skill/ using rubric: [...]. Score all 33 checks.",
label="skill-v1-reviewer",
runTimeoutSeconds=600
)
```
5. **Collect Reviewer feedback** (scores + structured issues)
6. **If score <28/33 or blocking issues:** feed feedback back to Designer → go to step 2, increment iteration count
7. **If passing review:** Spawn Tester
```
sessions_spawn(
task="Act as Tester. Run self-play on skill at /path/to/skill/. Test triggers, functional steps, edge cases.",
label="skill-v1-tester",
runTimeoutSeconds=600
)
```
8. **Collect Tester results** (pass/fail + report)
9. **If blocking issues:** feed test results back to Designer → go to step 2
10. **If all pass:** add quality scorecard to README.md → announce completion to Director
11. **Track iteration count** — after 3 failed iterations, report failure with all iteration logs
Final Review Scores in README
Every shipped skill must include a quality scorecard in its README.md. This is the Reviewer's final scores, added by the Orchestrator before delivery:
## Quality Scorecard
| Category | Score | Details |
|----------|-------|---------|
| Completeness (SQ-A) | 7/7 | All checks pass |
| Clarity (SQ-B) | 4/5 | Minor ambiguity in edge case handling |
| Balance (SQ-C) | 4/4 | AI/script split appropriate |
| Integration (SQ-D) | 4/4 | Compatible with standard agent kit |
| Scope (SCOPE) | 3/3 | Clean boundaries, no leaks |
| OPSEC | 2/2 | No violations |
| References (REF) | 3/3 | All sources cited |
| Architecture (ARCH) | 2/2 | Separation of concerns maintained |
| **Total** | **29/30** | |
*Scored by skill-engineer Reviewer (iteration 2)*This scorecard serves as a quality certificate. Users can assess skill quality before installing.
Version Control
The orchestrator manages git commits throughout the workflow:
**When to commit:**
**When to push:**
**Branch strategy:**
Error Handling
The orchestrator must handle technical failures gracefully:
| Failure Type | Detection | Response |
|--------------|-----------|----------|
| **Git push fails** | Exit code ≠ 0 | Retry once. If fails again, report to user: "Cannot push to remote. Check network/permissions." |
| **OPSEC scan script missing** | File not found | Skip OPSEC automated check, but flag in review: "Manual OPSEC review required — script not found." |
| **File write errors** | Permission denied | Report: "Cannot write to [path]. Check file permissions." Fail workflow. |
| **Subagent crashes** | Timeout or error | Log the error, attempt retry once. If fails again, report: "Subagent failed. Manual intervention required." |
| **Review score = 0** | All checks fail | Report: "Skill failed all quality checks. Requirements may be unclear or skill design is fundamentally flawed. Recommend starting over." |
**Retry logic:**
**Fail-fast rules:**
Performance Notes
**Orchestrator workload:** Coordinating Designer/Reviewer/Tester across 1-3 iterations can be complex, especially for large skills (1000+ lines). The orchestrator manages:
**Token considerations:** A full 3-iteration cycle can consume 50k-150k tokens depending on skill complexity. For extremely complex skills, consider:
**If orchestrator feels overwhelmed:** This is a signal that the skill being designed may be too complex. Revisit the scope definition and consider decomposition.
Spawning Context
Each subagent receives only what it needs:
| Role | Receives | Does NOT Receive |
|------|----------|------------------|
| Designer | Requirements, prior feedback (if any), design principles | Reviewer rubric internals |
| Reviewer | Skill artifacts, quality rubric, scope boundaries | Requirements discussion |
| Tester | Skill artifacts, test protocol | Review scores |
---
Designer Role
**Purpose:** Generate and revise skill content.
**For complete Designer instructions, see:** `references/designer-guide.md`
Quick Reference
**Inputs:** Requirements, design principles, feedback (on iterations 2+)
**Outputs:** SKILL.md, skill.yml, README.md, tests/, scripts/, references/
**Key constraints:**
**Design principles:**
---
Reviewer Role
**Purpose:** Independent quality evaluation. The Reviewer has never seen the requirements discussion — it evaluates artifacts on their own merits.
**For complete Reviewer rubric and scoring guide, see:** `references/reviewer-rubric.md`
Quick Reference
**Inputs:** Skill artifacts, quality rubric, scope boundaries
**Outputs:** Review report with scores, verdict (PASS/REVISE/FAIL), issues, strengths
**Quality rubric (33 checks total):**
**Scoring thresholds:**
**Pre-review:** Run deterministic validation scripts before manual evaluation
---
Tester Role
**Purpose:** Empirical validation via self-play. The Tester loads the skill and attempts realistic tasks.
**For complete Tester protocol, see:** `references/tester-protocol.md`
Quick Reference
**Inputs:** Skill artifacts, test protocol
**Outputs:** Test report with trigger accuracy, functional test results, edge cases, blocking/non-blocking issues, verdict (PASS/FAIL)
**Test protocol:**
1. **Trigger tests** — verify skill loads correctly (≥90% accuracy threshold)
2. **Functional tests** — execute 2-3 realistic tasks, note confusion points
3. **Edge case tests** — missing inputs, ambiguous requirements, boundary cases
**Issue classification:**
**Pass criteria:** No blocking issues + ≥90% trigger accuracy
Separation of Concerns Rule
> **The agent that DESIGNS a skill must NOT be the same agent that AUDITS it in the same session.**
This is a hard architectural rule, not a guideline. When the same agent designs and audits in one session, it creates structural circularity: the designer unconsciously frames evaluation in terms of their own intentions, missing gaps that a fresh reader would catch.
**Enforcement:**
**Why this matters:**
**Example — correct:**
# Session A: Designer work
sessions_spawn(
task="Design a skill for X. Write artifacts to /path/to/skill/",
label="skill-v1-designer",
runTimeoutSeconds=900
)
# Session B: Audit (fresh session, no context from Session A)
sessions_spawn(
task="Audit the skill at /path/to/skill/ using the reviewer rubric.",
label="skill-v1-auditor",
runTimeoutSeconds=600
)**Example — incorrect:**
[Session A]
1. Design the skill...
2. Now let me review the skill I just designed... ← VIOLATION---
---
Evals Framework
> Source: Anthropic "Improving skill-creator" (2026-03-03). Adapted for OpenClaw skill-engineer.
Evals turn "seems to work" into "verified to work." Every shipped skill should have persistent evals that can be re-run after model updates, skill edits, or environment changes.
Eval Structure
An eval consists of:
1. **Test prompt** — a realistic user input that should trigger the skill
2. **Expected behavior description** — what "good" looks like (natural language, not exact match)
3. **Pass/fail criteria** — specific, observable conditions
Store evals in the skill's `tests/` directory:
tests/
├── evals.json # Eval definitions
├── benchmarks/ # Benchmark run results (timestamped)
└── comparisons/ # A/B comparison resultsEval Types
| Type | Purpose | When to run |
|------|---------|-------------|
| **Regression eval** | Catch quality drops after changes | After every skill edit or model update |
| **Capability eval** | Detect if base model has outgrown the skill | Monthly, or after major model releases |
| **Trigger eval** | Verify skill fires correctly | After description changes |
Benchmark Mode
Run standardized assessments tracking:
Store benchmark results with timestamps for trend tracking:
{
"timestamp": "2026-03-04T12:00:00Z",
"skill": "my-skill",
"model": "claude-sonnet-4-5",
"pass_rate": 0.85,
"avg_time_s": 12.3,
"avg_tokens": 4200,
"evals_run": 10
}Comparator Testing (A/B Blind Test)
Compare two skill versions — or skill vs. no skill — using a blind judge:
1. Run the same test prompt through Version A and Version B
2. A **Comparator subagent** (fresh context, no knowledge of which is which) evaluates both outputs
3. The Comparator scores on relevant dimensions without knowing the source
**When to use:**
**Spawning a Comparator:**
sessions_spawn(
task="You are a blind comparator. You will receive Output A and Output B for the same task. Score each on [dimensions]. You do NOT know which version produced which output. Be objective.",
label="skill-comparator",
runTimeoutSeconds=300
)Description Tuning
Skill descriptions determine trigger accuracy. As skill count grows, description precision becomes critical:
**Tuning protocol:**
1. Collect 10-20 sample prompts (mix of should-trigger and should-not-trigger)
2. Run each prompt and check whether the skill triggers correctly
3. Analyze false positives and false negatives
4. Revise the `description` field to be more precise
5. Re-run trigger tests to verify improvement
**Target:** ≥90% trigger accuracy on sample prompts. Anthropic's internal testing improved 5 out of 6 public skills using this method.
Skill Retirement Protocol
Skills are not forever. Capability uplift skills may become unnecessary as models improve.
**Retirement signal:** Base model passes ≥80% of the skill's evals *without* the skill loaded.
**Retirement process:**
1. Run capability evals with skill disabled
2. If pass rate ≥80%, flag skill as "retirement candidate"
3. Run comparator test (with-skill vs. without-skill) to confirm
4. If comparator shows no significant quality difference, retire the skill
5. Archive (don't delete) — the skill may become relevant again with different models
**Track in audit reports:**
## Retirement Candidates
| Skill | Capability Eval (no skill) | Comparator Result | Recommendation |
|-------|---------------------------|-------------------|----------------|
| pdf-creator | 85% pass | No significant difference | Retire |Agent Kit Audit Protocol
Periodic full audit of the agent kit:
1. **Inventory all skills** — list every SKILL.md with owner agent
2. **Check for orphans** — skills that no agent uses
3. **Check for duplicates** — overlapping functionality
4. **Check for gaps** — workflow steps that have no skill
5. **Check balance** — are some agents overloaded while others idle?
6. **Check consistency** — naming conventions, output formats
7. **Run quality score** on each skill (SQ-A through SQ-D)
8. **Produce audit report** with scores and recommendations
Audit Output Template
# Agent Kit Audit Report
**Date:** [date]
**Skills audited:** [count]
## Skill Inventory
| # | Skill | Agent | Quality Score | Status |
|---|-------|-------|--------------|--------|
| 1 | [name] | [agent] | X/33 | Deploy/Revise/Redesign |
## Issues Found
1. ...
## Recommendations
1. ...
## Action Items
| # | Action | Priority | Owner |
|---|--------|----------|-------|---
Skill Interaction Map
Maintain a map of how skills interact:
orchestrator-agent (coordinates workflow)
├── content-creator (writes content)
│ └── consumes: research outputs, review feedback
├── content-reviewer (reviews content)
│ └── produces: review reports
├── research-analyst (researches topics)
│ └── produces: research consumed by content-creator
├── validator (validates outputs)
└── skill-engineer (this skill — meta)
└── consumes: all skills for auditAdapt this to your specific agent architecture.
---
OpenClaw Skill System Reference
> **Version note:** This section is based on OpenClaw **v2026.2.26**. Skill system behavior (frontmatter fields, loading precedence, subagent APIs) may change across versions. Verify against source or DeepWiki when upgrading.
Skill Structure
A skill is a **directory** containing at minimum a `SKILL.md` file:
my-skill/
├── SKILL.md # Required: frontmatter + instructions
├── skill.yml # Optional: ClawhHub publish metadata
├── README.md # Optional: human-facing documentation
├── scripts/ # Optional: deterministic helper scripts
├── tests/ # Optional: test cases and fixtures
└── references/ # Optional: detailed linked documentationSKILL.md Frontmatter Format
Required fields:
---
name: skill-name # kebab-case, no spaces/capitals/underscores
description: | # What it does + when to use it + trigger phrases
[What it does]. Use when user [trigger phrases]. [Key capabilities].
---Full supported fields:
---
name: skill-name
description: ...
homepage: https://... # URL for Skills UI
user-invocable: true # Expose as slash command (default: true)
disable-model-invocation: false # Exclude from model prompt (default: false)
command-dispatch: tool # Bypass model, dispatch to tool directly
command-tool: tool-name # Tool to invoke when command-dispatch is set
command-arg-mode: raw # Argument forwarding mode (default: raw)
metadata: {"openclaw": {"always": true, "emoji": "🔧", "os": ["darwin","linux"], "requires": {"bins": ["curl","python3"]}, "primaryEnv": "MY_API_KEY"}}
---`metadata.openclaw` load-time gates:
| Field | Purpose |
|-------|---------|
| `always: true` | Always include, skip all other gates |
| `emoji` | Emoji shown in macOS Skills UI |
| `os` | Limit to platforms: `darwin`, `linux`, `win32` |
| `requires.bins` | All binaries must exist on PATH |
| `requires.anyBins` | At least one binary must exist |
| `requires.env` | Environment variables must exist |
| `requires.config` | openclaw.json paths must be truthy |
| `primaryEnv` | Links to `skills.entries.<name>.apiKey` in config |
Skill Loading Precedence
Skills are loaded from these locations (highest → lowest priority):
1. `<workspace>/skills/` — agent-specific, highest precedence
2. `~/.openclaw/skills/` — shared across all agents on machine
3. `skills.load.extraDirs` in `openclaw.json` — additional directories
4. Bundled skills — shipped with OpenClaw, lowest precedence
5. Plugin skills — listed in `openclaw.plugin.json`
When to Use Each Location
| Location | Use when |
|----------|----------|
| `<workspace>/skills/` | Skill is specific to one agent's role; under active development |
| `~/.openclaw/skills/` | Skill should be available to all agents on this machine |
How Skills Are Triggered
OpenClaw builds a system prompt with a compact XML list of available skills (name, description, location). The model reads this list and decides which skills to load. Skills are NOT auto-injected — the model must explicitly `read` the `SKILL.md` when needed.
**Trigger accuracy goal:** ≥90% (skill loads when relevant, does NOT load when irrelevant).
Skill Discovery Command
To inventory all skills on a machine:
find ~/.openclaw/ -name "SKILL.md" -not -path "*/node_modules/*" | sortConfiguration
No persistent configuration required. The skill uses tools available in the agent's environment.
| Requirement | Description |
|-------------|-------------|
| `deepwiki` skill | Query OpenClaw source for current API behavior (`liaosvcaf/openclaw-skill-deepwiki`) |
| Vector memory | Semantic search across session history (`memory.enabled: true` in openclaw.json) |
| `gh` CLI | GitHub repo creation and visibility changes for release pipeline |
| `clawhub` CLI | Publish skills to ClawhHub registry (`npm i -g clawhub`) |
See `references/designer-guide.md` for full environment setup.
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