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Seedance 2.0 JiMeng Skill (OpenClaw / ClawHub)

Create high-control English prompts for **Seedance 2.0** and **Seedance 2.0 Fast** using multimodal references (image/video/audio/text).

by dandysuper · published 2026-03-22

图像生成
Total installs
0
Stars
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Last updated
2026-03
// Install command
$ claw add gh:dandysuper/dandysuper-seedance-2-prompt-engineering-skill
View on GitHub
// Full documentation

# Seedance 2.0 JiMeng Skill (OpenClaw / ClawHub)

Purpose

Create high-control English prompts for **Seedance 2.0** and **Seedance 2.0 Fast** using multimodal references (image/video/audio/text).

This skill is for:

  • Prompt design from rough idea to production-ready prompt
  • Mode choice: **Text-only** vs **First/Last Frame** vs **All-Reference**
  • `@asset` mapping (what each image/video/audio controls)
  • 4-15s duration planning and timeline beats
  • Multi-segment stitching for videos **>15s**
  • Video extension / continuation prompts
  • Character replacement and directed editing prompts
  • Camera-language replication from reference videos
  • Scenario-specific strategies (product ads, short drama, fantasy, music video, etc.)
  • ---

    Core Rules

    1. Always declare mode first.

    2. Always include an explicit **Assets Mapping** section.

    3. Use timecoded beats with one major action per segment.

    4. Keep prompts concise and controllable (avoid vague poetic-only wording).

    5. Add negative constraints when user needs clean output.

    6. **Be specific and visual** — "a woman in a red trench coat walks through rain-soaked neon streets" >> "a woman walking".

    7. **Separate dialogue/sound from visuals** — write dialogue with character name + emotion tag, then sound effects as a distinct layer.

    8. **Match reference image style to video theme** — e.g., ink-wash style images for historical themes, neon renders for cyberpunk.

    ---

    Platform Limits (Seedance 2.0)

  • Mixed inputs total (image+video+audio): **max 12 files**
  • Images: jpeg/png/webp/bmp/tiff/gif, **max 9**, each < 30MB
  • Videos: mp4/mov, **max 3**, total duration 2-15s, total < 50MB
  • Audio: mp3/wav, **max 3**, total <= 15s, total < 15MB
  • Generation duration: **4-15s**
  • Realistic human face references may be blocked by platform compliance
  • ---

    Output Format (use by default)

    1. **Mode**

    2. **Assets Mapping**

    3. **Final Prompt**

    4. **Negative Constraints**

    5. **Generation Settings**

    Example skeleton:

    Mode: All-Reference
    Assets Mapping:
    - @image1: first frame / identity anchor
    - @video1: camera language + motion rhythm
    - @audio1: optional soundtrack pacing
    
    Final Prompt:
    [ratio], [duration], [style].
    0-3s: [action + camera].
    3-7s: [action + transition].
    7-10s: [reveal/climax + end frame].
    Preserve identity and scene continuity. Use physically plausible motion and coherent lighting.
    
    Negative Constraints:
    no watermark, no logo, no subtitles, no on-screen text.
    
    Generation Settings:
    Duration: 10s
    Aspect Ratio: 9:16

    ---

    IP / Copyright Avoidance (Moderation-Safe Prompting)

    Seedance 2.0 has platform-side content moderation. Prompts referencing recognizable franchises, characters, or brand aesthetics will be **rejected** even if no name is used. Follow these rules:

    Core Principles

    1. **Never use franchise names, character names, or brand terms** — not even as "style of" references.

    2. **Invent fully original names** for characters and creatures. Use descriptive nicknames (e.g., "Alloy Sentinel", "Storm-Rabbit").

    3. **Describe aesthetics generically** — replace recognizable signature features with original alternatives:

    - ❌ "arc reactor" → ✅ "hex-light energy core"

    - ❌ "yellow lightning mouse" → ✅ "tiny storm-rabbit with glowing cyan antlers"

    - ❌ "red-gold armored suit" → ✅ "custom exo-suit with smooth ceramic panels"

    4. **Add explicit negative constraints** listing every franchise name, character name, and brand term that could be inferred.

    5. **Use family-friendly / PG-13 tone markers** — they help pass moderation.

    Progressive Fallback Strategy

    If a prompt is rejected, escalate distance from the source IP:

    1. **Level 1**: Replace all names with original nicknames, keep general aesthetic.

    2. **Level 2**: Replace signature visual features (colors, silhouette, iconic props) with fully original designs.

    3. **Level 3**: Change character type entirely (e.g., humanoid hero → autonomous mech + drone; creature battle → abstract elemental spirits).

    Toy / Figure Animation

    When animating toy or doll references from images:

  • Strip all brand indicators from the prompt.
  • Use "original vinyl-style toy figure" or "collectible art figure" instead of any brand name.
  • Bind `@image1` to proportions, colors, outfit shape only — never preserve logos or trademarks.
  • ---

    Special Cases

    A) Extend Video

    Explicitly write: `Extend @video1 by Xs`.

    Use generation duration equal to the **newly added segment**, not the full final length.

    B) Replace Character

    Bind base motion/camera to `@video1`, bind replacement identity to `@image1`, and request strict choreography/timing preservation.

    C) Beat Sync

    Use `@video`/`@audio` rhythm references and lock beats by time range.

    D) Text-Only Generation

    Use when no reference assets are provided. Prompt must carry all visual direction: style, color palette, character descriptions, camera, and timeline beats. Especially useful for original creature/character concepts and IP-safe scenes.

    E) Multi-Segment Stitching (Videos > 15s)

    Seedance 2.0 max generation is **15s per segment**. For longer videos, split into chained segments:

    1. **Segment 1**: Generate normally (up to 15s). End on a **clean handoff frame** (stable pose, clear composition).

    2. **Segment 2+**: Upload previous segment as `@video1`, write `Extend @video1 by Xs`. Include a **continuity note** describing exactly what the last frame looks like.

    3. Repeat until target duration is reached.

    Always include:

  • **Total duration** and **segment count** at the top.
  • **Handoff description** at the end of each segment (what the last frame shows).
  • Explicit continuity instructions: preserve identity, outfit, lighting, camera direction.
  • F) Short Drama with Dialogue

    For scripted scenes with character speech:

  • Write visual action and dialogue as **separate layers** per time segment.
  • Tag dialogue: `Dialogue (CharacterName, emotion): "line"`
  • Tag sound: `Sound: [description]`
  • Keep dialogue short — one line per 3-5s segment works best.
  • G) Product Showcase / E-Commerce Ad

    For product demos and ads:

  • Bind product image to `@image1` as identity anchor.
  • Use techniques: **360° rotation**, **3D exploded view**, **reassembly animation**, **hero lighting**.
  • Keep background clean (studio, gradient, or contextual lifestyle).
  • Specify material rendering: glass reflections, metallic sheen, matte texture, etc.
  • H) One-Take Long Shot (Multi-Image Waypoints)

    For continuous tracking shots without cuts:

  • Assign each `@image` to a **scene waypoint** (location, character, or prop encountered along the path).
  • Write the prompt as a continuous camera movement visiting each waypoint in order.
  • Explicitly state: `no cuts, single continuous shot` or `one-take`.
  • Use `@image1` as first frame, subsequent images as reference for environments/characters encountered.
  • ---

    Scenario-Specific Strategies

    | Scenario | Key Techniques | Typical Mode |

    |---|---|---|

    | **E-commerce / Product Ad** | 360° spin, 3D exploded view, hero lighting, clean studio BG | All-Reference |

    | **Short Drama / Dialogue** | Dialogue tags with emotion, sound FX layer, actor blocking | All-Reference or First Frame |

    | **Fantasy / Xianxia Animation** | Spell FX particles, martial arts choreography, energy auras | Text-only or All-Reference |

    | **Science / Education** | 4K CGI, transparent anatomy, labeled zoom sequences | Text-only |

    | **Music Video / Beat Sync** | Beat-locked cuts, widescreen 16:9, multi-image montage | All-Reference with @audio |

    | **One-Take Tracking Shot** | Multi-image waypoints, continuous camera, no cuts | All-Reference |

    | **IP-Safe Original Characters** | Invented names, unique features, explicit negative constraints | Text-only |

    ---

    Files in this skill

  • `SKILL.md` — main skill behavior
  • `SKILL.sh` — quick local test helper
  • `scripts/setup_seedance_prompt_workspace.sh` — scaffold helper files
  • `references/recipes.md` — ready-to-use prompt recipes
  • `references/modes-and-recipes.md` — mode and control notes
  • `references/camera-and-styles.md` — camera language and visual styles vocabulary
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